Table Of Content

The note, Opening a Hell Gate, will explain all the steps involved. It can be accessed through a portal after performing the required ritual in the Devil's Fee, Baldur's Gate during Act Three. This is Raphael's home, and prison to many Eternal Debtors who made the mistake of contracting him. All items from Helsik's ritual pouch can be placed on the circle in any order. The next step will be to lockpick the door if you do not have the key from Helsik.
Raphael's vault[edit edit source]
But without her help you won't get rid of the trap in front of the door on the second floor. Raphael has an apt 666 HP, AC 27, resistance to most damage types, and four Soul Pillars bolstering his strength in each corner of the room. You’ll want to take these soul pillars out as quickly as you can, but you’ll also have to contend with a whole troupe of cambions as you do so. To reach the House of Hope, you need to enter the Devil’s Fee shop to the north of the Lower City Central Wall portal.
Hope's prison[edit edit source]
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How to Open the Portal to the House of Hope in BG3

Use your strongest melee fighters and attacks to take care of him quickly. You’ll see an open room blocked by an energy barrier, which you can’t enter for now. If you pass a Wisdom check and an Intelligence check, you can enter the room behind it, which houses some rare items and Mol’s contract. If you want to free Mol from it, you either need to defeat Raphael later or return the contract to her. You arrive in a chamber with four soul pillars, but you can’t do anything with them yet. The apparition of a woman named Hope appears as you prepare to exit the room and begs you to help save her.
Explore the House of Hope
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The best way to get into the House of Hope in Baldur’s Gate 3 is to sneak into this location. You’ll only be able to get there through a Diabolist, which is how Gortash and Orin were able to sneak into the Hells originally and obtain the crown to control the elder brain. Thankfully, there’s a Diabloist in Baldur’s Gate known as Helsik, and you can meet them in the Lower Cities to the northwest of Basilisk Gate. Okay, technically, the Baldur's Gate 3 House of Hope is the abode of, well, Hope.
Helsik will charge you 20,000 for her services which you can pay outright, or you can choose to haggle to half by an Intimidation check. You can also do a Persuasion check to enter into a deal with Helsik on a free service in exchange for stealing an artifact that is in the House of Hope. It is where the devil Raphael resides and in order to reach this location, a certain kind of ritual must be done. Read ahead as we go through the House of Hope and share some tips on how to reach it and on what to do while inside it in Baldur’s Gate 3. This guide talks about how to reach the House of Hope and how to navigate through it in Baldur's Gate 3.
Baldur’s Gate 3 House of Hope Guide
After you rescue her again from his clutches, she will hand you Shadowheart’s old spear which has now been blessed by Selune. To get the Blood of Lathandar in Baldur’s Gate 3, you must complete the relevant quest in the Githyanki Creche questline and travel to the Rosymorn Monastery. The bottom line is, if you’re a Monk looking to enhance your fighting build, getting the Gloves of Soul Catching is definitely worth the hassle in BG3.
Before you head through the door of Hope’s prison, Hope will appear once again to have some dialogue with you. As you approach the gate to the House of Hope, you will be met by a character named Hope, or at least her apparition as she is actually help as a prisoner inside the house. The skull must be on the room’s west side in the bloody ritual.
This outdoor wonderland features a combination of the native coastal sage scrub habitat, landscaped areas, hiking trails, and a fishing lake. The Blood of Lathandar is one of the first legendary items you can get your hands on in Baldur’s Gate 3. You encounter it in act one and it’s extremely useful in difficult boss fights as it can prevent death.
Inside is Helski, who you’ll need in just a moment, but for now head upstairs to the second floor, where you’ll find a massive seven-pointed star painted on the floor in blood. You can also find all items from Halsik in cupboards and chests in Devil's Fee. So, you don't have to make a deal with her to perform the ritual and get into the House of Hope.
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You'll also find out how to avoid the fee for Helsik and make a contract with her. You’ll find Hope imprisoned in the chamber below the house, which you can reach by taking the elevator at the very end of the round hallway. Hope will guide you there, but you’ll have to fight your way through a slew of fiery balls and demons on your way. If you’re looking for the Gauntlets of Hill Giant Strength as requested by Helsik, you’ll find those in the Archives along with the Orphic Hammer. If you pass a perception check, you’ll be able to disarm the display the gauntlets are sitting on, and then you can safely steal them as long as the archivist isn’t looking your way.
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She's been trapped here due to Raphael's schemes, and you can free her later once you have the Orphic Hammer. For now, you must pass dialogue checks to ask her a few questions. The Baldur's Gate 3 House of Hope is Raphael's domain in Avernus. To reach it, you must complete the Helsik Ritual in the Devil's Fee in the Lower City. You'll have to use the portal again so you can return to the shop. As early as now, we suggest bringing spellcasters (or scrolls) that can cast Greater Invisibility, Hunger of Hadar, and a lot of radiant magic.
You’ll want to start by facing the altar, which should be the location where you entered the room with your Baldur’s Gate 3 group. Should you agree to work with Helsik, she’ll provide everything you need to perform the ritual. It’s where Raphael, the devil who has been attempting to work alongside you since the start of the game, resides and where he keeps his most important possessions. One of them that your party needs to acquire is called the Orpheic Hammer, and it’s how you can break Orpheus from imprisonment.
The entrance to Raphael's Vault is directly south of the entrance to the Boudoir. Inside is the Helldusk Helmet, Staff of Spellpower, and Mol's contract if she survived Act One. Open the safe, and read the note inside to get the “key” to the Orphic Hammer. Loot the chests in the boudoir for some items you can sell and a Potion of Angelic Slumber, and you can get some unique camp clothes from the wardrobes. Interact with the faucets to restore your health and spell slots if you need to, and if you were intimate with Haarlep, make sure to re-equip your armor and weapons. If you pass a very high persuasion check, you can also recruit Yurgir, and this will ultimately lead to him helping you during the game's final battle, too.